Simon Repp

Blender

I'm a huge fan of Blender, it's a shining beacon of light in the open source landscape and a continuous source of inspiration for how the alienation and disconnection between developers and users can be turned around and instead molded into a fantastic collaborative adventure for both sides.

Asides the fact that I love the software, I've also used it for everything from sculpture design to interior and exhibition planning, escape the room game prototyping to poster graphics production, and I've also written process automation, plugin code, an entire render manager and a small fraction of core code for Blender.

I'm also available for professional Blender consulting and support.