Simon Repp

Zoon Politikon CGI sequences

Creating the CGI sequences for the ENDZEIT TV-Special Zoon Politikon was my first dive into extensive character animation, crafting interactions between multiple characters over a good third of the 90 second long sequence. The overall intention was to convey an aesthetic that could plausibly originate from a game engine/machinima or "Second Life" sort of virtual world simulation that a gamer or user could have created, which was the fictional context in which it was presented inside the TV-feature.

CG characters and cars based on CC0/CC-BY licensed models from Blend Swap
Polish FSO Polonez (Qba), Broadway (Rendars), Low poly textured and rigged soldier (Fluppi393), Man (LucasKS) – Many thanks to the respective creators!